One distinct advantage the Demoman has compared to other classes is the ability to deliver damage where others cannot easily reach try bouncing Grenades around corners, through windows, and onto battlements.Aim higher for distant targets or lead towards the direction of a traveling opponent.Since Grenades and Stickybombs have travel time and obey the laws of gravity, you will have to aim where a target is going in order to hit them. A Demoman is most effective at medium range, where his explosives are easier to aim, harder to avoid, and won't deal self-damage to himself.The Demoman is a rewarding class to learn but challenging and difficult to master, and is an ideal class for players oriented towards protecting objectives or eliminating multiple enemies. Like the Soldier, the Demoman is also capable of performing explosive jumps, and can reach objectives well in advance of other classes once the jumps have been mastered. His playstyle can change completely with access to a sword and shield, making the Demoman a fearsome melee class courtesy of his long melee range and the ability to perform charged dashes. While inaccurate at range and often threatened by self-damage at point-blank, the Demoman is one of the few classes able to attack without a line of sight to their target, allowing him to utilize his Grenade or Sticky Launchers for crowd control on the offensive, or area denial via Stickybomb traps on the defensive. The Demoman is a medium-ranged, projectile-heavy class with an outstanding damage output, capable at both offensive and defensive support. The Demoman just before detonating his stickybombs
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